OZx Scenery :: OZx Green Bay

14 posts in this topic

Posted

thumb-ce3c0ccc575913a2f0e79538a5715ad7-ozx_greenb_440.jpg

File Name: OZx Green Bay

File Submitter: Catchman86

File Submitted: 04 Jul 2011

File Category: OZx Scenery

Green Bay X HD is Scenery for Green Bay on Lake Michigan in Wisconsin USA. Catchman86 has done PR, agn, AFCAD and models with over 34,000 placements. Green Bay includes 2 airports and the city. It's in a default area of the US and is catchman's first published scenery. He's planning to do more OZx strips soon.

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Posted

I'll have to wait a few days more Mark till I can get cracking, ETA for the new rig so far set at 14th of July ..................unsure.gif

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Posted

Woohoo! Wolter.

You'll need to go through basic FSX training again, though.

I'm working on the OZx4.0 Install just to tidy things up again.

This Green Bay is walking off the shelf - 160 downloads already.

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Posted (edited)

For all Packer fans and cheeseheads around the world we salute you Sir, thank you for this scenery add-on...... :thumbsup:

Cheerz. Transport Steve.

Edited by Transport Steve

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Posted

Ok time to wake up KGRB in Prepar3D. Anyone got a bulb for the Beacon or know how to remove it please. 2012-4-8_18-58-38-551.jpg

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Posted

The texture hasn't ported over.Look for the KGRB tower beacon.bgl or similar and rename to deactivate.......

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Posted

I would deactivate, but I think the objects if I remember right are tied to the AFX in similar way as one would do with ADE and it's object placer.

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Posted

You can only try and see how it goes..Will download later and see if I have the same problem........

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Posted

Just tried and proceeded to the sim and lost my ground around the airport and gained a ton of concrete apron.

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Posted

its the textures from your effects folder, copy and paste the contents over to the effects folder in P3D

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Posted

Had that covered didnt work.

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Posted

hmmmm, surprising, 99.9% of effects the textures reside in there

otherwise the texture for that effect could then be in the main fsx texture folder or scenery world texture folder

unless that texture is in a format that P3D doesn't accept,

you can try using ADE and remove the tower and effect, or instant scenery depending on the file formats , then porting the modified airport to P3D

otherwise Tim im out of ideas for now

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Posted

@Mark

==> I'm working on the OZx4.0 Install just to tidy things up again.

Just to be read as a small note, but excellent great news!!!

Gretings

Dieter

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Posted

Great job! :D I have a minor problem though; I've tried using ADE to update some of the parking spaces (corresponding real-world changes as well as some I've added my own codes for as a means of separating the AI planes from my own) - upon compilation, however, the entire airport becomes concrete. I'm sure it's something I screwed up somehow, but not certain exactly what it may be; any ideas? Thanks!

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