Cowell ready for testing!
#41
Posted 19 October 2008 - 06:19 AM
#42
Posted 19 October 2008 - 06:20 AM
Getting better. But what are these?
Turn your autogen up.
#43
Posted 19 October 2008 - 08:21 AM
Your windsock does nothing. It should respond to all wind settings.
Apart from that I think you are just about right for release.
#44
Posted 19 October 2008 - 08:21 AM
Your windsock does nothing. It should respond to all wind settings.
Apart from that I think you are just about right for release.
#45
Posted 19 October 2008 - 09:05 AM
OK. I see them now. The buildings are well placed, but an "extremely dense" setting was needed to see them. The screenie was taken at "dense" which should show evrything. Remember a lot of people have computers not able to handle extremely dense settings.
Your windsock does nothing. It should respond to all wind settings.
Apart from that I think you are just about right for release.
I'll set it to "Dense" and do a diff windsock, thanks {SMILIES_PATH}/icon_e_smile.gif.
#46
Guest_hcornea_*
Posted 19 October 2008 - 09:15 AM
Autogen is such a variable thing. Probably best to place key buildings as "Scenery" rather than autogen - especially if standing alone. The same tends to apply for trees too.
#47
Posted 19 October 2008 - 02:12 PM
Hi Alex
Autogen is such a variable thing. Probably best to place key buildings as "Scenery" rather than autogen - especially if standing alone. The same tends to apply for trees too.
Again, this is a trouble I'm having using the current object placer (ADE), I'm getting Instant Scenery within a week though, as progress reports are coming out and good grades = pay >: ).
EDIT:
Also, if anyone has dl'd the latest version, please remove it until I post a new one tonight on my 4shared (It'll be up there by tonight, I'm re-doing some stuff) as I used a wrong library and am fixing it up currently.
#48
Posted 20 October 2008 - 01:13 AM
If you want a higher compression image (this one is currently at 85, I can set it to 90 if needed), tell me then {SMILIES_PATH}/icon_e_biggrin.gif.
Hope this is good enough for y'all (if not, then, umm, yeah, let me know {SMILIES_PATH}/smile.gif ).
#49
Guest_hcornea_*
Posted 20 October 2008 - 01:00 PM
The sheds are some big footprints, and I've tried to stick objects you already have, but might have used some not in wide release (yet)
Have had to scale up some exisitn ghangars and some of kens sheds - but better than an empty footprint.
The files you posted didn't seem to have the agn files - not sure what happened there.
Attached Files
#50
Posted 17 November 2008 - 08:29 AM
http://www.4shared.c...ile/71804838/b5 ... FINAL.html
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