Starke Field
#1
Posted 20 September 2010 - 11:58 PM
Files are available here.
http://www.4shared.c...]kra_Starke.zip
Screenshot is here (can't seem to get it to display correctly as an embedded image)
http://dc251.4shared..._Screenshot.jpg
Ken
#2
Posted 21 September 2010 - 01:10 AM
as for the screenie got me as baffled as you, normally [img*] and [/img*] should do it but it seems to be awol for this moment, I'll ask the Batman what's going on.
Wolter


i7 2600K @ 4.7G | Asus P8Z68 deluxe | Corsair Hydro H100 | Mushkin Redline 8G DDR3 @ 1600MHz CL7 | Gainward GTX580 Phanthom3 | 280.26 WHQL drivers | 1x Vertex 3 120G | 1x Velociraptor 600G | 3x WD 500G | CM Pro Gold 1000W | CM HAF-X | Iiyama ProLite E2409HDS 24" 1920x1080x32 + HP w2228h 22" 1680x1050x32 | W7 pro SP1 x64 EN | fsX+Acc+FTX+OZx+REX2.0 OD
#3
Posted 21 September 2010 - 02:35 AM
settings:
settings mostly maxxed out
TML 4096
LOD_Radius 6.5
ENB/HDR Tweak
Shaders v3.0
nVidia 260.63
no AG tweak set to very dense
AI+GA traffic 100%
mesh 2m
res 7cm
Water 2x low
REX 2.0 OD Fair weather vis 20 m
attached some screenies I just took and must say it look very nice, maybe some more tweaking on the seasonal colours and trimming the layout so the road doesn't get covered over, also see the screenies as there are some elevation issues with the fences and the houses and the water tank on the small building near the open hangar is missing it's texture.
FPS are good and really is a nice field, can't comment to it in relation with real life as I happen to live on the other side of the globe, so our OZx friends can make a fairer comment on that.
also adding the .FLT file of a saved flight at the place makes it easyer for the testers to get to the place
I've added one to this post
So all in all I think it is a very well done field wich is in need for some small tweaking to make it top notch
great effort I really like it
Attached Files
Wolter


i7 2600K @ 4.7G | Asus P8Z68 deluxe | Corsair Hydro H100 | Mushkin Redline 8G DDR3 @ 1600MHz CL7 | Gainward GTX580 Phanthom3 | 280.26 WHQL drivers | 1x Vertex 3 120G | 1x Velociraptor 600G | 3x WD 500G | CM Pro Gold 1000W | CM HAF-X | Iiyama ProLite E2409HDS 24" 1920x1080x32 + HP w2228h 22" 1680x1050x32 | W7 pro SP1 x64 EN | fsX+Acc+FTX+OZx+REX2.0 OD
#4
Posted 21 September 2010 - 03:19 AM
To be honest I thought that the skeletal hangar was you being innovative, and placing a hangar under construction.
Now this is not a criticism, but why the dead trees around the buildings? surely such a well kept strip would have the staff remove them for safety sake? All told, a very nice first effort.. well done. Teecee.
Edited by Teecee, 21 September 2010 - 03:20 AM.
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#5
Posted 21 September 2010 - 11:30 AM
I like
![]()
To be honest I thought that the skeletal hangar was you being innovative, and placing a hangar under construction.
Now this is not a criticism, but why the dead trees around the buildings? surely such a well kept strip would have the staff remove them for safety sake? All told, a very nice first effort.. well done. Teecee.
Actually, the dead trees are really there. The skeletal hangar has been that way for over 12 months now, so I thought I'd leave it in the modelling!
#6
Posted 21 September 2010 - 11:42 AM
OK had some time to fiddle around with it
settings:
settings mostly maxxed out
TML 4096
LOD_Radius 6.5
ENB/HDR Tweak
Shaders v3.0
nVidia 260.63
no AG tweak set to very dense
AI+GA traffic 100%
mesh 2m
res 7cm
Water 2x low
REX 2.0 OD Fair weather vis 20 m
attached some screenies I just took and must say it look very nice, maybe some more tweaking on the seasonal colours and trimming the layout so the road doesn't get covered over, also see the screenies as there are some elevation issues with the fences and the houses and the water tank on the small building near the open hangar is missing it's texture.
FPS are good and really is a nice field, can't comment to it in relation with real life as I happen to live on the other side of the globe, so our OZx friends can make a fairer comment on that.
also adding the .FLT file of a saved flight at the place makes it easyer for the testers to get to the place![]()
I've added one to this post
So all in all I think it is a very well done field wich is in need for some small tweaking to make it top notch![]()
great effort I really like it
Thanks for the comments. I have just discovered how to apply a texture to a cylinder, so the water tank is fixed. Next on the list is to match the seasonal textures better, and stop the road from being covered. I will also add the marker cones for the second runway 08/26 which is at the northern end of 15/33. It is very short and believe me, rather hairy to land on with my real life aircraft, a Skyfox Gazelle with an approach speed of around 55knots! The trees at the western end of the runway only leave about 300 metres of usable runway when landing on 08.
Ken
#7
Posted 21 September 2010 - 12:41 PM
#8
Posted 21 September 2010 - 01:09 PM
I look forward to this little gem.
*The img link doesn't work because it's truncated.
Regards, MarkOZx_AUS/NA Ant's All 3032 5862 10958 18583 PNW
#9
Posted 21 September 2010 - 02:31 PM
Just a couple of minor things.
The fence ends rather abruptly just past the house. Three wires hanging out into space. I would suggest you place another fence post at the end.
I think you should severly prune the trees at the Southern end of runway. Even though the runway has plenty of length those trees are obstructing the glide path.
Now, "about twelve miles South of Townsville" is not a direction. Especialy when the direction is 170 020.
Also next time will you include a FLT in your zip.
Still a good effort.
#10
Posted 21 September 2010 - 06:08 PM
Apart from the comments above, I would only add that it's important to shade the ground (in the PR) or the floor of the model where you have open-fronted or open-sided buildings. Especially in the subtropics and north, the shadows are intense and it will really add to the realism. It appears even worse of course if you leave the white roof from the aerial imagery as your new floor, because it's even lighter inside than outside.
You seem to have modelled floors so it's easy to severely darken the texture. Of course the same comments go for internal walls. If you've taken interior photos for modelling, they won't show how comparatively dark the internal surfaces are because the camera will be compensating. When I first tried putting in these shadows, it seemed a little strange to be almost blackening out nice textures, but the results in terms of realism are well worth it.
cheers
Prof
#11
Posted 21 September 2010 - 09:36 PM
I'll have to fix the fences. Markwlee is recommending FenceBuilder Pro which looks very good from the website. You are right about the trees obstructing the glide path on runway 15. Believe me, I was fortunate on my first solo that the active runway was 33. Even now, with 250hours up, it can get a little interesting on final if I am trying to land close to the threshold of 15. Most of the guys who hangar their aircraft here accept that they will touch down 1 or 200 metres from the threshold. The full runway is about 900 metres long, so the aircraft we fly (Skyfox Gazelles, Jabirus and Lightwings) still have plenty of runway to pull up.This is quite a well done field considering it is your first one. I am quite enjoying it.
Just a couple of minor things.
The fence ends rather abruptly just past the house. Three wires hanging out into space. I would suggest you place another fence post at the end.
I think you should severly prune the trees at the Southern end of runway. Even though the runway has plenty of length those trees are obstructing the glide path.
Now, "about twelve miles South of Townsville" is not a direction. Especialy when the direction is 170 020.
Also next time will you include a FLT in your zip.
Still a good effort.
#12
Posted 21 September 2010 - 10:00 PM
Thanks for the comments Prof. I hadn't thought about the hangar roofs in the Google Earth image, so that will be fixed along with improved seasonal colouring. All the open hangars have dirt or gravel floors, so I'll try to match that.Have only had time to look at the screen shots, but it looks like a great overall first effort..congratulations!
Apart from the comments above, I would only add that it's important to shade the ground (in the PR) or the floor of the model where you have open-fronted or open-sided buildings. Especially in the subtropics and north, the shadows are intense and it will really add to the realism. It appears even worse of course if you leave the white roof from the aerial imagery as your new floor, because it's even lighter inside than outside.
You seem to have modelled floors so it's easy to severely darken the texture. Of course the same comments go for internal walls. If you've taken interior photos for modelling, they won't show how comparatively dark the internal surfaces are because the camera will be compensating. When I first tried putting in these shadows, it seemed a little strange to be almost blackening out nice textures, but the results in terms of realism are well worth it.
cheers
Prof
Ken
#13
Posted 02 October 2010 - 01:58 PM
Download link is still as follows
http://www.4shared.c...kra_Starke.html
A correction to the nav instructions to find Starke Field. From Townsville YBTL fly 20nm heading 170magnetic. Those who use real life charts will find Starke Field marked on the Townsville VTC on the 20nm DME arc. Lat/Long S19 35.19' E146 46.88.
Changes include
Added runway 06/24
• Added Texture to Water Tank
• Added Extra Runway Signage
• Extended Hangar under construction
• Improved Boundary and Runway Fences
• Improved Ground Textures
• Reoriented windsocks to show proper wind direction
• Corrected Elevation issues with house
Some screenshots are included of both the FSX and real life field.


Edited by kande120, 02 October 2010 - 07:43 PM.
#14
Guest_hcornea_*
Posted 02 October 2010 - 02:47 PM
That's a mammoth effort. My 2c (FWIW, IMHO and all that):
The colour variation in the runway would be great to preserve .... one of the biggest issues with seasonal adjustment is that everything goes green - hence runways and roads have a tendency to grow mould.
It really does add a sparkle if dirt keeps its nice red-brown colour and contrast (like your RL shot 3rd down)
Working in masked layers in Photoshop / GIMP is my preferred way of doing this ... but also possible is to erase the "adjusted" version to let the original show through.
Will try to have a look later (at work)
Should the shadows under the open hangers be a little darker? (Feather 2px, Black, Fill at 70% works nicely for me, depending on the imagery)
#15
Posted 02 October 2010 - 04:04 PM
Wolter


i7 2600K @ 4.7G | Asus P8Z68 deluxe | Corsair Hydro H100 | Mushkin Redline 8G DDR3 @ 1600MHz CL7 | Gainward GTX580 Phanthom3 | 280.26 WHQL drivers | 1x Vertex 3 120G | 1x Velociraptor 600G | 3x WD 500G | CM Pro Gold 1000W | CM HAF-X | Iiyama ProLite E2409HDS 24" 1920x1080x32 + HP w2228h 22" 1680x1050x32 | W7 pro SP1 x64 EN | fsX+Acc+FTX+OZx+REX2.0 OD
#16
Posted 02 October 2010 - 05:45 PM
Same here. Better check your linktryed to d/l the file and all I get => this is an invalid link <=
#17
Posted 02 October 2010 - 07:42 PM
Sorry about that. Try the link below. I've also edited the post above to try and correct the problem
http://www.4shared.c...kra_Starke.html
Ken
Edited by kande120, 02 October 2010 - 07:46 PM.
#18
Posted 02 October 2010 - 11:12 PM
Wolter


i7 2600K @ 4.7G | Asus P8Z68 deluxe | Corsair Hydro H100 | Mushkin Redline 8G DDR3 @ 1600MHz CL7 | Gainward GTX580 Phanthom3 | 280.26 WHQL drivers | 1x Vertex 3 120G | 1x Velociraptor 600G | 3x WD 500G | CM Pro Gold 1000W | CM HAF-X | Iiyama ProLite E2409HDS 24" 1920x1080x32 + HP w2228h 22" 1680x1050x32 | W7 pro SP1 x64 EN | fsX+Acc+FTX+OZx+REX2.0 OD
#19
Posted 03 October 2010 - 04:45 AM
I can't find anything to complain about.
Just one request. Would you include the date with your link. And when you update your program, also update the date.
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