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Anthony31

Ant's Airplanes Trojan T28A public beta

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Hello all

It's been a while since I've posted anywhere. Probably because I've been busy doing updates for my various aircraft. The latest to get updated is the Trojan T28A. This is a donationware aircraft (please donate to aussiex if you enjoy the plane). It also serves as a demo for the payware T28B/C and T28D aircraft.

I have just released the version 3.00 update for the T28A as a public beta.

This way I can take advantage of people power who can test it out and let me know if there are any bugs or problems before I finish doing the same update the the B/C and D. At the moment I have done all the same work for the B/C and D models. I really just need to make the installer programs for those versions and check for any bugs.

Download directly from my website (148MB download). www.antsairplanes.com/downloads/AntsT28AV300BETA.zip

The zip file contains two installers, one for the aircraft and one for the weapons AI models (bombs and rockets). I decided I need to make a separate installer for the weapons as there was a possibility that multiple models could be installed which causes an error in the sim. This was most likely possible if you chose to install outside the program folder of P3D v3 or P3D v4.

The main new things are compatibility with Prepar3D v4, VRS TacPack compatibility and I've made the T28 compatible with the sound system I used in the CAC Winjeel which I think provides a better representation of the engine sounds than possible with the FSX sound system.

Here is a list of all the nice new features:

- Installer is now compatible with FSX, FSX:Steam Edition and Prepar3D up to V4.
- VRS TacPack compatibility for the Attack model (note that VRS TacPack is a 3rd party weapons system and may be purchased separately from VRSimulations. TacPack is not compatible with P3D v4 at the moment)
- New custom sound system for more accurate engine sounds and more user control. The user
can choose to blend exterior sounds with the interior sounds
- Improved Animation Manager with new systems section
- Larger mouse clickspot areas and improved click behaviour
- Middle mouse click on any control to open the Animation Manager to a page describing that control
- New camera system improves external inspection. It also allows the user to set a custom eyepoint and zoom position. The user can also choose to fly from the rear seat in the dual cockpit model
- Improved engine auto start routine
- Improved and simpler handling of the throttle, mixture and prop controls inputs
- Added option to always load the aircraft in a cold and dark state
- Changed method of saving aircraft wear and tear data
- Added additional key commands to control carburetor air control
- Added option to set a joystick button as the fire button in Attack model
- Added push back mode for moving the aircraft while on the ground with engine off
- More accurate fuel consumption rates
- Improved engine pressure and temperature modelling
- Fixed issue with FSX:Steam Edition where bloom effect was causing black squares in the Attack model.
- Improved shared cockpit compatibility

Note that TacPack is not P3D v4 compatible yet. Also note that the bomb generated by TacPack is the 500lb and not a 100lb bomb as used in the T28. I have given the model for the 100lb bomb to VRS so they can include it in their next update of the TacPack so when they do that I will need to update the T28A again to use the 100lb bomb.

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G'day mate. When I acquired it, it was Payware. Purchased direct from your site. Will look in my wallet when I finish paying my bills when my pension hits the bank tomorrow.

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Same here, payware from the Flight Sim Store -  want us to try the beta for you anyway?

 Dumb question- downloading now.

Order Number: FSS0211893
Ant's Airplanes - T-28D Trojan

Edited by Penzoil3

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This is for the T28A model. It is has always been free to all users although it is encouraged that you donate to aussiex or sim-outhouse if you enjoy using the T28A.

The T28B/C and T28D are payware (and still will be). They will soon incorporate the same changes as those in the T28A. The V3.00 update will be free to all existing users of the T28B/C and T28D.

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Thank you Anthony, this is an example of P3D installer that does not take that much extra work and complies with the LM request. Most developers of scenery and objects should follow your example and start producing REAL P3D compatible products...thank you again

Jorge

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Ants , noticed that the sound mutes with lost focus , (no tick in sound) only happens with the T28, the Winjeel is OK also..P3D V4.1 Win 10

Jorge

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3 hours ago, aeronauta said:

Ants , noticed that the sound mutes with lost focus , (no tick in sound) only happens with the T28, the Winjeel is OK also..P3D V4.1 Win 10

Jorge

Do you mean if the P3D program window is no longer the active window? It will mute the sound (not something that I do, that's just the way directsound works) and the Winjeel does the same as well.

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Ants, as I said when the P3D window is not the active window the sound of the T20 mutes , it does not happen on my system with the winjeel

I am testing that now...

Jorge

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That's interesting Jorge. Like I said, the sound should mute when P3D is not the active window. It's something I have no control over as Windows does this automatically. So I wouldn't expect the Winjeel to keep the sound playing at all especially as it uses the same code as the T28 and it's not something I have heard of happening.

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Ant you know that P3D has a feature in Menu>General>SoundVolume Levels that you can select if P3D mutes or not  the sound if not in focus Mutre On Lost Focus.

I have that unticked so everything still plays when I move the focus say to the external Map..

 

Jorge

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Further to notice , I now see that the internal sound mutes not the external...(Correction) There is a rumblethat stays on all the time although in external view I hear the engine  when in focus but only the rumble when not , same from inside the cockpit.

Jorge

Will try to make a movie with sound..

 

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On 11/23/2017 at 9:40 AM, aeronauta said:

Thank you Anthony, this is an example of P3D installer that does not take that much extra work and complies with the LM request. Most developers of scenery and objects should follow your example and start producing REAL P3D compatible products...thank you again

Jorge

I couldn't agree more Jorge! There are so many developers out there that say their products are P3D compatible but don't actually create them to install to the correct location!... From what I recall it was so that the sim always stayed as a clean/fresh install and so that an error didn't cause a reinstall of the sim and then every single addon.

There needs to be a push to have developers respect the way that LM developed the sim, they sure didn't do it to have devs disrespect it...

@Anthony31 Great work on respecting Lockheed Martins design, I appreciate it so much! I'll check out the beta of the T-28A... Which store tends to release the updates to your products the soonest? 

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Thanks Jorge.

I didn't know about that option in P3D. I will check it out and see what's what. The rumble sound is most likely wind noise, this is still handled by the flight sim sound system.

- Andrew, simmarket is usually the quickest to release the updates. They usually do it within a day (assuming it's a work day).

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On 11/24/2017 at 1:53 PM, aeronauta said:

Further to notice , I now see that the internal sound mutes not the external...(Correction) There is a rumblethat stays on all the time although in external view I hear the engine  when in focus but only the rumble when not , same from inside the cockpit.

Jorge

Will try to make a movie with sound..

 

I've had a look at this. As far as I can see there is no way for me to know if the "Mute sound on lost focus" option is readable by me (ie it is not available as a variable that any gauge I make can be read). So while I could, theoretically at least, set the sound system up to continue playing when the window has lost focus (by default it mutes when lost focus) it seems I can't read how the user has set that option in P3D so I'd need to add a separate function to my sound setup to do this.

 

If the Winjeel is continuing to play sounds it's possible that you have set either the internal or external sounds of the Winjeel to use the default sound system? I've checked the Winjeel myself and it behaved like the T28 and it continued muting the sound even with "Mute sound on lost focus" unticked on my system.

I think I will just add a note in the user manual about the mute sound on lost focus function. Or if I'm feeling lucky I might add the option in my sound setup. It was so much easier when you only had to develop for one version of FSX.

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agree Anthony, I am trying to get OZx Lib to be P3D compatible ...I am at version 4 now!!..I think the note is the best solution..

 

Jorge

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Hi guys

Flied the T-28A in P3D 4.1 and it is a breez.

Wating for the update on B C and D models.

BTW, the flaps lever is “hidden under the throttle”,when starting the aircraft.

This maybe also the case in the real plane.

Bye, David

 

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Hi David

I tried extending the mouse zone for the flaps handle a bit but there is a lot of stuff down there (the A model doesn't even have the supercharger HI/LOW handle). 1950's aircraft aren't known for their ergonomics and indeed the flaps handle can be hidden by the throttle.

 

After many crashes to desktop I've added an option to the sounds settings to mute the sound on lost focus. It wasn't as complicated as I thought it would be but I was needlessly making it complicated by stopping directsound and restarting it which was causing crashes, turns out the function to read the sound files handled this situation just fine by itself with very little changes. This works in FSX as well as P3D and can be changed on the fly, it does cause a little sound dropout but that can't be helped. Like I said though I can't read this information from the what the user has set in P3D so the user must set this to match whatever they have in P3D. I made a note of that in the manual.

I've also made a few changes to the starter switch, there were certain situations causing issues with sounds and getting the starter switch out of sequence.

I'll probably upload an updated T28A beta tomorrow. I'm just compiling the installers now.

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Hi All

I've just updated the beta. It is available for download from the same place:

www.antsairplanes.com/downloads/AntsT28AV300BETA.zip

The installer name in the zip will be AntsT28AV301BETA though.

The changes are:

Added "Mute sound on lost focus" option in the sounds page. This works for the custom sounds in FSX and P3D. Set this to match your setting in the P3D sounds options. As some sounds are still using the default sound system (ie wind sounds, gear touchdown) then you may not get all sounds still being heard if you don't have the FSX window in focus.

Fixed issues with the engine starter button causing hanging sounds and other problems

Fixed issue with the rockets giving a little push to the aircraft when launched under some circumstances

Fixed issue with the VC fire buttons on the joystick not working. Pressing any of these buttons will now act as fire button.

 

I'm just going to spend the next week or so fully checking everything over making sure stuff gets all installed to the proper locations etc and if everything is OK I can release the T28B/C and T28D updates. They all use the exact same gauge C++ so that makes development rather easier. All I have to do is run the installer programs the make the installers for the new versions.

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I am so happy to hear all this getting well for the community.

The B,C and D which I own are waiting eagerly for the 64Bit installers.

The "problem" is my D model was purchased at PC Aviator USA and they update their site very slowly.

The B and C models where purchase at Simmarket, which update very fast.

BTW, yesterday I detonated 20 dollars for this site.B)

 

Bye, David

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"BTW, yesterday I detonated 20 dollars for this site.B)"

Oh NO!!!! you should have sent them here!!!.....

Jorge

ps: I can make fun of this as English is not my native tonge...;)

 

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