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Bruce e

OZxFC P3D Club Flight 0930z Tues March 21

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Southwards from Middleburg on our journey to Cape  Town on the southern tip of south Africa

Scenery: (Please note that all scenery was based on 76M mesh so there may be the odd elevation issue, it is what it is)

Individual airfield scenery available from http://<freewarescenery.com>  following installaton directions for FAMB FAAP FAEO FAPF

Plus additional clutter &   <Jerico Farm Strip>

Location Map ( full flight plan to follow)

58cd3a18eb1c0_Snap2017-03-18at13_42_32.jpg.fd295f63a1aa145eac9084dd97452c35.jpg

58cff42170d0a_Snap2017-03-20at14_46_31.jpg.212a4de203c30dc610245c2c3e8dae0c.jpg

Jerico Dam Farm Strip 

58cff429b8519_Snap2017-03-20at12_33_16.jpg.1556fd3e1edaa0e68719ba08ef9c5243.jpg58cffb7f68ebf_Snap2017-03-20at15_54_55.thumb.jpg.45063de6a098a1ef6a3a281589ed03ad.jpg

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Bruce , in your compilation there is a file missing for FACT ...the readme says you must have "The FACT_ADE_OBJ.BGL file is the scenery objects file" but it is not there.nor is the textures for it...( a bit of a mess).also the files

The FACT_ADE_RS.BGL file is the same as the default runway operation.
The FACT_ADE_CW_RS.BGL file is with the Crosswind runway activated and in full operation,

one should be .OFF (I suggest the

 

I redownloaded FACT Cape town and got it..

There are a few .bat remove files , make sure noone runs them...

 

Jorge

 

PS ReadMe file

Cape Town Intl - FACT - South Africa by Ray Smith


This airport update was designed with the latest version of ADE (Airport Design Editor) and made only for the FSX default airport: one file with the Crosswind runway 16/34 operating (this runway is very rarely used in real life) where both runway's will be used for takeoff/landing and one file as the default runway operation: terminal redesigned, assigned parking with extra parking, Taxiways and taxi signs updated, extra fuel trucks, support vehicle roads rebuilt and many other improvements, airport views are from inside the Radar tower (when in tower view) please view the readme before installation

 

There are 4 BGL files: FACT_ADE_RS.BGL, FACT_ADE_CW_RS.BGL, FACT_ADE_CVX.BGL and a FACT_ADE_OBJ.BGL file

 

The FACT_ADE_RS.BGL file is the same as the default runway operation.
The FACT_ADE_CW_RS.BGL file is with the Crosswind runway activated and in full operation,
The FACT_ADE_CVX.bgl file removes the autogen for the Heli, Excujet and Thunder City aprons and should always be used.
The FACT_ADE_OBJ.BGL file is the scenery objects file, Please make sure this file goes into the correct folder

 

To Install:

1. Take the FACT_RS.BGL file of your choice and the FACT_ADE_CVX.BGL file and place both files into: Flight Simulator X/Addon Scenery/scenery folder

2. Take the FACT_ADE_OBJ.BGL file and place it into: Flight Simulator X/Scenery/Global/scenery folder

3. There are jetway extensions, and to see these you need to add the textures for them, please follow these steps:

NOTE: If you have already done this with any of my other airports then this step is not necessary.

Browse to the FSX\Scenery\NAME\Texture folder. Go down the list until you see jfk_jetway.dds (day texture) and jfk_jetway_LM.dds (night texture).
"COPY" them from that folder and "PASTE" them into the Scenery\Global\Texture folder.

4. Start up the Flight Sim and the changes will be present

 

IMPORTANT NOTE: PLEASE ONLY USE ONE FACT_RS.BGL FILE AT A TIME:
  i.e: make sure there is only ONE FACT_RS.BGL FILE and the FACT_ADE_CVX.BGL file in the Addon Scenery/scenery folder at any time, remove/delete any other FACT.bgl to avoid incorrect parking and other airport conflicts.

If you have any AI Traffic Addons please make sure they have "NOT" installed another Afcad for this airport as this will also cause a conflict.


PLEASE NOTE: when using ATIS with the FACT_ADE_CW_RS.BGL file you will hear the fake runways as well as the airport runways, this is the method used in activating non parallel runways and should be ignored or if preferred use the version FACT_ADE_RS.BGL


To Uninstall:

1. Delete/remove the BGL files and the default airport will then be active.

 

 

 

 

 

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I've got a small problem with FAPF, the runway and white markers are at different heights from the background mesh. I've tried different mesh resolutions from 76m to 2m but non of these fixes the problem. Not a deal stopper but a minor niggle more than anything else!

Much bigger elevation issues at FAAP for me with most of the runway on a little ridge.

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Bruce

With the greatest respect I am beginning to think that these Club Flights are becoming more of an "Addon Scenery Installation Challenge".

Perhaps I could bribe Jorge to run a sister thread each week with a tutorial on installing these excellent trimmings for those of us who are a bit shaky on the subject... :rolleyes:

Cheers

Alan

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7 hours ago, scaber said:

I've got a small problem with FAPF, the runway and white markers are at different heights from the background mesh. I've tried different mesh resolutions from 76m to 2m but non of these fixes the problem. Not a deal stopper but a minor niggle more than anything else!

Much bigger elevation issues at FAAP for me with most of the runway on a little ridge.

Gidday Kiwi

despite all my gripes I seem to have FAAP working ok with the mesh set at 2 meters.

Jericho Dam and FAMB both working well with 1 meter mesh.

Still got FAEO and FAPF to go - puff!!!

Cheers

Alan

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SEEEE!!! you can do it!!!

 

Jorge

If you dont mind a bit of overgrown RW remode ( make .off AW_FAPF_Ground.bgl.off and AW_FAPF_flat.BGL.off ) from the SASceneryFSX\scenery  folder .FAEO is OK

Also make sure that you only have in Addon Scenery the SASceneryFSX folder , delete the one in p3d\scenery\world\scenery... that fixes FAAP and probably some others we still do not know..

Jorge

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20 minutes ago, alank said:

Still got FAEO and FAPF to go - puff!!!

Okay - all strips loaded and all appear to be okay with 2m mesh.

I think the runway markers at FAPF are meant to be white rectangles flush with the ground?

Cheers

Alan

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