Jump to content

Welcome to OZx Forum

Welcome to OZx Forum guest,

Wouldn't it be nice if I would call you by your name or nickname of your choice ? 

Like most online communities you must register to post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of OZx Forum by signing in or creating an account.

  • Start new topics and reply to others
  • Subscribe to topics and forums to get email updates
  • Get your own profile page and make new friends
  • Send personal messages to other members.

  • 0

Question for Ken Hall - Non default - Runway Edge Lights Halo


Hi Ken,

Would it be possible to provide some suggestions about resolving a problem I am seeing with Runway edge light halo at your YTRE Taree airport. The pictures below will show a severe blocky/pixelated appearance of the white lamp halo (Not Normal), and a smooth glow from the blue halo taxi lamps (Normal). All default airfield lights & Orbx Global lighting display correctly along with aircraft lighting and my A2A 3D lights @ other locations around the globe.

Could you possibly point me to the files that may be corrupt in my installation or suggest a solution, as I have a similar problem with these lights at other airports where these light types have been used ( Craig Hanleys recent YSDU Dubbo & your YKII King Island airport) have pixelated white halo only for these light types.



Share this post

Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0

Thanks Trev,

I have known this for some time as I used to beta test for Orbx a while ago, I have a similar post over there hoping to attract Ken's attention with a view to solving this little distraction. The pixilation issue is difficult to track down as it seems to only affect the white runway edge lights for these particular light models in my sim, making a blocky cloud affect around the halo, all other halos seem unaffected. It would be great and muchly appreciated if someone here had some insights into what causes this problem as it seems I am the only one to experience the issue as severely shown in my pictures, I may have a corrupted .fx file or texture that Ken would be able to identify from a DEV perspective.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now