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OMSI Maps :: Bowdenham


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#201 MarkHodgkinson

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Posted 25 February 2012 - 09:48 PM

Managed to get a couple of shots this morning of a new operator in Bowdenham using SD77's:

Posted Image
Posted Image

#202 adrian

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Posted 25 February 2012 - 11:22 PM

Really nice Mark... But SYT ain't gonna like this! ;)

#203 Panasonic44

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Posted 26 February 2012 - 06:13 AM

Hello,

I have a problem which is, that every time i drive a Bus [Man SD77]on this map it jumps, but then i play it on other maps its fine? I have tried to increase/decrease faps rate & tried 2009 and lower config but its no good? Any suggestions?

#204 loanraver

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Posted 26 February 2012 - 08:29 PM

Hello,

I have a problem which is, that every time i drive a Bus [Man SD77]on this map it jumps, but then i play it on other maps its fine? I have tried to increase/decrease faps rate & tried 2009 and lower config but its no good? Any suggestions?


Depending on what ram you have got and what GPU you use, but on the options screen in Graphics (Advanced) ive set Max, Tex Mem for high-res Tex load: to 2048
and Real Time Reflections Texture Size to 512
untick Light Map of Terrain,
on the a.i Traffic ive set, Road Traffic Max Count: Unscheduled to 100 and Parked Cars to 50%
Scheduled (e.g buses) to 500 you might want 400
and schedule priority to the 2nd notch, hope that helps mate!
If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain

#205 Panasonic44

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Posted 26 February 2012 - 11:15 PM

Depending on what ram you have got and what GPU you use, but on the options screen in Graphics (Advanced) ive set Max, Tex Mem for high-res Tex load: to 2048
and Real Time Reflections Texture Size to 512
untick Light Map of Terrain,
on the a.i Traffic ive set, Road Traffic Max Count: Unscheduled to 100 and Parked Cars to 50%
Scheduled (e.g buses) to 500 you might want 400
and schedule priority to the 2nd notch, hope that helps mate!


Thank You Mate, it works [No more jumping Buses].

#206 dazza1980

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Posted 26 February 2012 - 11:56 PM

Wow, Mark! Ypu have outdone yourself again! Loving the Bowdenham Buses reskin. Im going to have to run over to the download section shortly!

supporter_banner1.png

Bowdenham V3

Updated 24/05/2013

Currently working on :-

Splitting up map


#207 loanraver

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Posted 27 February 2012 - 09:26 AM

Thank You Mate, it works [No more jumping Buses].

no problem, glad it helped you
If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain

#208 startsmart

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Posted 28 February 2012 - 04:37 AM

I have another problem that it the AI buses doesn't open the door for passenger. Somebody who know what's the problem is. But it is a really great map tough.Posted Image

Edited by startsmart, 29 February 2012 - 04:51 AM.


#209 Liam336

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Posted 29 February 2012 - 05:18 AM

Hi, Sorry I haven't said it yet but this is a great map, I haven't played much else since its release, so thank you very much for it. Really liking the 52# lines at the moment especially the 524, on which some places seem familiar, showing it's possible to make a realistic looking fictional map. Apart from the bounding box issues I have had from some hedges the only fault I have come across is in SYT's duty 107, where at 16:50 there is a 520 run from Apsley to Wotton after a 523 run from Apsley to Wotton and before an X52 run from Apsley to Wotton. Thanks again for a great map, Liam

#210 dazza1980

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Posted 29 February 2012 - 05:29 AM

Thanks Liam, good spot! Yes in fact that 520 trip should be in the opposite direction towards Wotton.

Thanks for the kind words.

As for the doors not opening, I believe sometimes OMSI does randomly glitch sometimes. Are you still having issues with the doors not opening? Is it possible you have installed some sort of door mod that may have corrupt the script?

supporter_banner1.png

Bowdenham V3

Updated 24/05/2013

Currently working on :-

Splitting up map


#211 Liam336

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Posted 29 February 2012 - 05:57 AM

Thanks Liam, good spot! Yes in fact that 520 trip should be in the opposite direction towards Wotton.

Sorry, I should have said that it should be changed towards Apsley, the error is that it is towards Wotton, Liam

#212 Chris Cotterill

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Posted 29 February 2012 - 06:41 AM

Is there still gonna be a new AI list with Marks new repaints for this map coming??? They and the map Im still enjoying and loving :) :)
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#213 EDawg

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Posted 29 February 2012 - 12:07 PM

Is there still gonna be a new AI list with Marks new repaints for this map coming??? They and the map Im still enjoying and loving Posted Image Posted Image


I 2nd that request....Posted Image Posted Image

#214 dazza1980

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Posted 01 March 2012 - 02:01 AM

Actually I have already changed all the AI to Marks repaints. I was planning on releasing them with new routes, so it may be a few more months before this could happen. They suit the map so well.

supporter_banner1.png

Bowdenham V3

Updated 24/05/2013

Currently working on :-

Splitting up map


#215 Chris Cotterill

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Posted 01 March 2012 - 02:07 AM

Actually I have already changed all the AI to Marks repaints. I was planning on releasing them with new routes, so it may be a few more months before this could happen. They suit the map so well.


Ooh u mean to say theres more to come!!!! Perfection going even further!!!! I so wish I could have the time and patience to produce something even remotely as good as this, am already looking forward to it!!!!
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#216 dazza1980

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Posted 01 March 2012 - 02:14 AM

Yep! I don't want to commit too much this early on, but maybe 1-3 more local routes. Possibly a 90,91 and 91A . Also another longer rural line using one of the existing AI routes. I have the same problem with patience, I end up not working on the map for a few days and let the inspiration build up on how the map will take shape, then I jump and and get it all down in the editor. This is why im not promising anything too soon!

supporter_banner1.png

Bowdenham V3

Updated 24/05/2013

Currently working on :-

Splitting up map


#217 Chris Cotterill

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Posted 01 March 2012 - 02:22 AM

Well as I said in the Newcastle post, its not the speed in which its done, its the quality that matters, good things come to those who wait!!!!!
Posted Image

#218 EDawg

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Posted 02 March 2012 - 11:59 AM

Yep! I don't want to commit too much this early on, but maybe 1-3 more local routes. Possibly a 90,91 and 91A . Also another longer rural line using one of the existing AI routes. I have the same problem with patience, I end up not working on the map for a few days and let the inspiration build up on how the map will take shape, then I jump and and get it all down in the editor. This is why im not promising anything too soon!

Sweet, nice to hear there's an expansion in the works!!!!!!

#219 Gilgamesh

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Posted 03 March 2012 - 06:33 AM

Also another longer rural line using one of the existing AI routes. I have the same problem with patience, I end up not working on the map for a few days and let the inspiration build up on how the map will take shape, then I jump and and get it all down in the editor. This is why im not promising anything too soon!


I kind of hope Ai line 375 will be driveable I realy enjoy driving line 92 stop at charlie street for a passing train then at Barton lido i wish i was driving the 375 so i could carry on pass barton lido the scenery here is very nice
375 could be a great long route ahead of Barton lido on a desert road passing through rivers,mountains and green field with Cows and horses passing halfway a smale town and then ending at a beach or camping
Line 375 could be a busy route starting early in the morning and ending late in the evning (around 23) monday to sunday.
ofcourse 375 would start from inside the busterminal as it does now, My idea on it
now i get back to driving line 92 hehe

Edited by Gilgamesh, 03 March 2012 - 06:37 AM.


#220 Gilgamesh

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Posted 03 March 2012 - 10:43 PM

How do i change the anouncement text table on the busterminal the one displaying in red on each busline
is it as easy as edit a file in notepad?

Edited by Gilgamesh, 03 March 2012 - 11:00 PM.





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