
Posted 25 February 2012 - 09:48 PM

Posted 25 February 2012 - 11:22 PM
Posted 26 February 2012 - 06:13 AM
Posted 26 February 2012 - 08:29 PM
Hello,
I have a problem which is, that every time i drive a Bus [Man SD77]on this map it jumps, but then i play it on other maps its fine? I have tried to increase/decrease faps rate & tried 2009 and lower config but its no good? Any suggestions?
Posted 26 February 2012 - 11:15 PM
Depending on what ram you have got and what GPU you use, but on the options screen in Graphics (Advanced) ive set Max, Tex Mem for high-res Tex load: to 2048
and Real Time Reflections Texture Size to 512
untick Light Map of Terrain,
on the a.i Traffic ive set, Road Traffic Max Count: Unscheduled to 100 and Parked Cars to 50%
Scheduled (e.g buses) to 500 you might want 400
and schedule priority to the 2nd notch, hope that helps mate!
Posted 26 February 2012 - 11:56 PM

Bowdenham V3
Updated 24/05/2013
Currently working on :-
Splitting up map
Posted 27 February 2012 - 09:26 AM
no problem, glad it helped youThank You Mate, it works [No more jumping Buses].
Posted 28 February 2012 - 04:37 AM
Edited by startsmart, 29 February 2012 - 04:51 AM.
Posted 29 February 2012 - 05:18 AM
Posted 29 February 2012 - 05:29 AM

Bowdenham V3
Updated 24/05/2013
Currently working on :-
Splitting up map
Posted 29 February 2012 - 05:57 AM
Sorry, I should have said that it should be changed towards Apsley, the error is that it is towards Wotton, LiamThanks Liam, good spot! Yes in fact that 520 trip should be in the opposite direction towards Wotton.
Posted 29 February 2012 - 06:41 AM
Posted 29 February 2012 - 12:07 PM
Is there still gonna be a new AI list with Marks new repaints for this map coming??? They and the map Im still enjoying and loving
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Posted 01 March 2012 - 02:01 AM

Bowdenham V3
Updated 24/05/2013
Currently working on :-
Splitting up map
Posted 01 March 2012 - 02:07 AM
Actually I have already changed all the AI to Marks repaints. I was planning on releasing them with new routes, so it may be a few more months before this could happen. They suit the map so well.
Posted 01 March 2012 - 02:14 AM

Bowdenham V3
Updated 24/05/2013
Currently working on :-
Splitting up map
Posted 01 March 2012 - 02:22 AM
Posted 02 March 2012 - 11:59 AM
Sweet, nice to hear there's an expansion in the works!!!!!!Yep! I don't want to commit too much this early on, but maybe 1-3 more local routes. Possibly a 90,91 and 91A . Also another longer rural line using one of the existing AI routes. I have the same problem with patience, I end up not working on the map for a few days and let the inspiration build up on how the map will take shape, then I jump and and get it all down in the editor. This is why im not promising anything too soon!
Posted 03 March 2012 - 06:33 AM
Also another longer rural line using one of the existing AI routes. I have the same problem with patience, I end up not working on the map for a few days and let the inspiration build up on how the map will take shape, then I jump and and get it all down in the editor. This is why im not promising anything too soon!
Edited by Gilgamesh, 03 March 2012 - 06:37 AM.
Posted 03 March 2012 - 10:43 PM
Edited by Gilgamesh, 03 March 2012 - 11:00 PM.
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