also sometimes when starting omsi fresh selecting golaz blue bus it goes white like there is lack or leak of memory sometimes i have to close and open omsi twice for it to load properly
(i think same issue i had before with Mb405 Ver2)
My Graphic card Gtx580 on Intel7 2600K 8Gb ram with proper fan cooling (11 fans)
running on windows 7 Pro
Specwise and considering theres no problems running top-notch shooters i find the lag problems on omsi strange
but is not the only lag game, Scania truck simulator lagged so bad even on lowest settings i could not play it.
maybe is just some game has capped the memory at 3-4 Gb
So back to Zero in settings tuning my way up to good settings
As for AI traffic cars can realy get much lower even set to 14 there is way too many cars on roads in bowdenham
when driving far away city, Bus AI traffic is nesesary, AI buses used in bowdenham Man Sd200, Sd202 , Mb Citaro (after all Citaro should be lighter than NL202)
Now with the settings almost to zero and AI traffic off, no jumping bus issue, bus load fine in selection menu when starting omsi, there is however little lag when driving fast.
My settings right now
Target framerate 30
Neighbour tiles count 1
Max obj visibility 500
Min obj.size 2.00%
for reflexion 6.00%
Real time reflexions: Economy
Particle systems : Active 100 particles per emitter, only user vehicles and NO P.S checked
Sun glow effect: ON
Max object complexity: 3
Max map complexity: 2
Max tex mem set to 1000 mb
Real time reflexions texture size 512
use material channel everything but reflexion map checked
All set to zero now for testing purposes
Here i need to know what settings i should use
Road traffic max count unscheduled cars
human max count
factor passangers at stations
I dont know how to balance the AI traffic say if i turn up unscheduled cars then how much do i turn up parked cars....
Edited by Gilgamesh, 20 July 2012 - 09:47 PM.