OMSI Maps :: Project Viva: Viva Blue (ALPHA 0.4 RELEASED)
#41
Posted 21 June 2012 - 04:51 AM
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#42
Posted 21 June 2012 - 06:22 AM
Can i make a suggestion, may be its my age or eyesight, but on approaching junctions i find i can't see the lights clearly until virtually at the junction, especially tbe larger junctionz on the map. Could you consider placing additonal lights back to back on the ligbt gantry? Tbat way we would see tbe lights clearer earlier, and if stood at tbe junction line we look at the lights opposite.
Another point which relates to all maps, as a bus and coach driver it is an important part of bus driving instruction to pull up as close to the kerb ( sidewalk ) as possible so passengers do not have a gap to sride over, so here in the uk all bus stops are on straight parts of the road, also due to safety for any raffic passing. I noticed tbe terminal stops to let passengers off are on the bend of the station which also has the chance of wheels catching the kerb, a cardinal sin over here in here in the uk, plus those moaning german passengers shout at us then...hahaha
look forward to the finished map, well done and good luck with exams and Omsi map making.
#43
Posted 21 June 2012 - 06:29 AM
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#44
Posted 21 June 2012 - 06:45 AM
We have layover bays here for drivers breaks, not allowed to hog or block a station stop.
S
#45
Posted 22 June 2012 - 02:53 AM
All my mods and objects are available for use on your maps unless otherwise stated. Name me as the creator of the object or mod and you're free to use it on or with your Freeware or Payware map (This includes including the ZIP file for the download with your map. However, a link should be added to the download page so that users can download improved versions if they wish). Also, you may not edit my mods or objects and release without seeking my permission first. Thanks ![]()
Releases: Canadian (North American) Street Signs Pack, British Style Road Markings, Belisha Beacon, "P&R" (Park & Ride) Matrix Mod.
Current Project(s): [Map] 652 - Ashford <> Canterbury; [Bus] Dennis Dart SLF Pointer I; [Obj/Spn] Road Markings.
Feel free to make requests, however do not expect them to be fulfilled just because you really want them. ![]()
#46
Posted 22 June 2012 - 11:42 AM
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Feel free to PM me with your map issues. Please be warned that I might take a while to respond due to timezones and school.
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#47
Posted 22 June 2012 - 05:15 PM
Cardinal Sin hitting the kerb eh? Oops...
This looks like a curve to me: http://goo.gl/maps/7bMu Maybe it's different down here in Kent
But is that curve a terminus point, because if you follow the road further south there is another few bus stops, to which although this is a loop, may not necessarily dictate a terminal point. And if it is, it looks like a quiet estate anyway, which probably is usually ram packed full of cars in the morning and evening, potentially blocking the stop. During the day, I am sure very few residents would care if the bus had a break on this curve!
Cardinal sin in the test yes (although if you explain why you are doing it, because it may be the only option depending on the road conditions, they can let you off a wee bit, sometimes
I have not download this map yet, mainly if I am honest, because I don't have much time - I am even struggling to find time to do bug tests a certain map beginning with V. But I wish you the best of luck, and if you are still going ahead with this project, and I get time in a few months, I will give it a spin!
#48
Posted 22 June 2012 - 06:52 PM
But is that curve a terminus point, because if you follow the road further south there is another few bus stops, to which although this is a loop, may not necessarily dictate a terminal point. And if it is, it looks like a quiet estate anyway, which probably is usually ram packed full of cars in the morning and evening, potentially blocking the stop. During the day, I am sure very few residents would care if the bus had a break on this curve!
Cardinal sin in the test yes (although if you explain why you are doing it, because it may be the only option depending on the road conditions, they can let you off a wee bit, sometimes), but some roads and routes involve getting the kerb to get a bus around. Usually it is just lazy driving, but sometimes its a 'would you risk it for a biscuit' situation, if it could result in injury, damage or accidents by driving properly, or prevent all that by briefly mounting a kerb safely?
I have not download this map yet, mainly if I am honest, because I don't have much time - I am even struggling to find time to do bug tests a certain map beginning with V. But I wish you the best of luck, and if you are still going ahead with this project, and I get time in a few months, I will give it a spin!
Going a bit off topic, but I see you're in Warwickshire! Do you work for one of the local operators? If Stagecoach would be interested in what depot! Living in Daventry, going college in Leamington Spa and having a girlfriend in Birmingham, I frequent many routes such as the 65, 10, 86, 63, etc. Maybe I've met you in person XD
#49
Posted 23 June 2012 - 08:01 AM
I got some bad news to break. Due to a questionable home situation due to personal reasons, I may or may not be able to continue work on this map, and even then, Internet connection will be questionable. Due to such, I'm probably just going to make my "vacation" take about half a day for next week, while I use the evening to model and renovate the roads. I know some wouldn't mind waiting some more, but I've been bored lately since finishing all my exams, so modelling should steal some time.
That's a shame :/ I hope you get your problems worked out, and we are all eagerly but patiently awaiting the completion of this map. Good luck with everything
#50
Posted 23 June 2012 - 12:55 PM
[img]http://www.majhost.c...rizon/075sh.png[/img]
Feel free to PM me with your map issues. Please be warned that I might take a while to respond due to timezones and school.
Have a nice day ![]()
click below for something new.
#51
Posted 23 June 2012 - 05:11 PM
All my mods and objects are available for use on your maps unless otherwise stated. Name me as the creator of the object or mod and you're free to use it on or with your Freeware or Payware map (This includes including the ZIP file for the download with your map. However, a link should be added to the download page so that users can download improved versions if they wish). Also, you may not edit my mods or objects and release without seeking my permission first. Thanks ![]()
Releases: Canadian (North American) Street Signs Pack, British Style Road Markings, Belisha Beacon, "P&R" (Park & Ride) Matrix Mod.
Current Project(s): [Map] 652 - Ashford <> Canterbury; [Bus] Dennis Dart SLF Pointer I; [Obj/Spn] Road Markings.
Feel free to make requests, however do not expect them to be fulfilled just because you really want them. ![]()
#52
Posted 23 June 2012 - 11:48 PM
Don't worry, I'll do the Viva repaint for the Lion's City, and I will also create a YRT repaint for the NL202. These should take about an hour or so since the colours are fairly easy.Oh, don't tell me I have to repaint the Lion's CIty with all those vivas!? (I'm still viva-ing the Merc)
[img]http://www.majhost.c...rizon/075sh.png[/img]
Feel free to PM me with your map issues. Please be warned that I might take a while to respond due to timezones and school.
Have a nice day ![]()
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#53
Posted 25 June 2012 - 04:35 AM
I'd need some details on how the model has to be made? I'm guessing it would need to be very low poly by the looks of existing buildings, but if you are able to convert objects I can provide things in whatever format you need.
Just an offer!
#54
Posted 25 June 2012 - 05:23 AM
Edited by Amy Rose, 25 June 2012 - 05:27 AM.
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#55
Posted 26 June 2012 - 09:30 AM
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#56
Posted 26 June 2012 - 10:40 AM
Slowly getting back into gear!
Current Project: North American Object/Scenery Pack.
Ottawa Carleton Region Map Will Return Later this year.
#57
Posted 26 June 2012 - 10:41 AM
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#58
Posted 26 June 2012 - 11:34 AM

Edit: AUGHHH!! Blender closed and I never had a chance to save!
Edit2: Well, with my newly discovered shortcuts, I recreated the final leg in less than 5 minutes!
Edited by Amy Rose, 26 June 2012 - 11:38 AM.
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Feel free to PM me with your map issues. Please be warned that I might take a while to respond due to timezones and school.
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#59
Posted 26 June 2012 - 12:44 PM

I will try and see what I can do tomorrow...
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Feel free to PM me with your map issues. Please be warned that I might take a while to respond due to timezones and school.
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#60
Posted 27 June 2012 - 01:54 AM
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Feel free to PM me with your map issues. Please be warned that I might take a while to respond due to timezones and school.
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