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Experimentation, anyone?


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#21 Thiago

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Posted 09 March 2012 - 10:30 AM

Longyear did some experiments regarding bus guided system, but OMSI didn't react accordingly as I could notice, given that the collision system is not that advanced and the game itself recognizes that as 'hitting the kerbs', so the passengers are always moaning. :D
I did a test with the tram yesterday and Grundorf and it is really interesting. However, some change must be done in the scripting, because once you pull the brake, you can only accelerate again after a full stop.
Did anyone could manage to make it go rewards? I tried but I failed, even tried to find a camera for the cabin on the opposite side.

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#22 Lockheart

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Posted 13 March 2012 - 05:21 AM

Finally, I can start pushing this experiment forward, I finally found the static tram I was looking for.

Posted Image

It was part of the BMO packs over on the Official forums. Now to try and see if I can piece it together and make it work, if it does I'll try to contact the creator and see if he can allow me to release it, or get him to release the vehicle.

#23 Guest_lynx1121_*

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Posted 13 March 2012 - 05:28 AM

wow that looks fab.

wounder if a bus body could be put on that to make guided bus systems? (just an idea)

#24 Thiago

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Posted 13 March 2012 - 05:50 AM

COOL! It's VERY similar to the one we have in Porto, Portugal!

My OMSI projects are halted. Count with your comprehension.

  • I'm unable to help on new OMSI projects through Private Message, except for those I've already been helping.
  • Whenever posting your OMSI logfile, please use the SPOILER forum tags to avoid long posts.
  • This community features kind members who volunteered in order to help other members with OMSI related issues: OMSI Addons Specialists. They are here to help you, not to serve all your wishes. Be sensible.

Forum Rules | OZx OMSI Wiki | Donate to OZx | My contents | OMSI Addons Specialists





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