Jump to content


Photo
- - - - -

OMSI Utilities & Mods :: NL202 Texture.zip


  • Please log in to reply
31 replies to this topic

#21 David R

David R
  • OMSI Staff
  • 8,966 posts
  • Gender:Male
  • Location:Newcastle Upon Tyne

Posted 04 February 2012 - 09:40 PM

It looks to me like he is perhaps messing up the installation of the tweaked model.cfg file that you supply with the mod Steve (and which as you know is required).

I'm still here, but taking a back seat, due to real life workload, and Mr Drive is doing a great job of managing the forum. smile.png

 

David R

Newcastle, England. smile.png   

Need to contact me? ------->  Email         

n_logo10.pngsupporter_banner1.png 


#22 SteveB

SteveB
  • Registered
  • 125 posts
  • Gender:Male
  • Location:UK

Posted 06 February 2012 - 09:47 AM

It looks to me like he is perhaps messing up the installation of the tweaked model.cfg file that you supply with the mod Steve (and which as you know is required).



Yes all sorted now, mod installed correctly and no probs.

#23 londonmale2011

londonmale2011
  • Registered
  • 887 posts
  • Gender:Male
  • Location:penge, south london

Posted 06 February 2012 - 11:12 PM

i'm getting the same problem when i install the new version. and if i restore to the origional one it works again.
mike

#24 SteveB

SteveB
  • Registered
  • 125 posts
  • Gender:Male
  • Location:UK

Posted 07 February 2012 - 12:11 AM

i'm getting the same problem when i install the new version. and if i restore to the origional one it works again.


Hi Dragon2000 didn't install properly, can you upload your model.cfg somewhere (dropbox /rapidshare) and pm me a link to it

#25 relay

relay
  • Registered
  • 455 posts
  • Gender:Male
  • Location:New York City
  • Interests:Any and everything related to mass transportation. Trains, trams, buses, airplanes, passenger ships and ferry boats. And of course, computer simulation of the foregoing.

Posted 07 February 2012 - 03:46 PM

Yep, tried that I'm afraid. Deleted all NL202 stuff, reinstalled the Nl202 and it has no errors. Then as soon as I overwrite files with your download the error comes up.


This same thing happened to me with the second mod. Even though I was able to operate this bus as both player and AI on the smaller maps, it would go into "white out" on the larger maps, even with the first mod. When I tried the second mod, I got the same result as Dragon. The bus gives an error message and won't load.

Edited by relay, 07 February 2012 - 03:47 PM.


#26 JayKae

JayKae
  • Admin
  • 6,516 posts
  • Gender:Male
  • Location:YSSY, Australia

Posted 07 February 2012 - 04:32 PM

Hmmm it does work for me I wonder what setup difference is causing the error

Posted Image

Lian-Li PC PC-P80R, Intel Core i7 980X (OC44), GA-X58A-UD9, G.Skill 12GB Trident DDR3 RAM, 4 x ATI Radeon HD5970 2GB GDDR5 (xfire), 4 x G.Skill PHOENIX SSD - 240GB, Thermaltake Tough Power 1500W, Corsair Cooling Hydro H50, Zalman CNPS10X, Antec TriCool 120mm Fan, NZXT Sentry 2.5" TSDFC 

 

... and where is the Batman ?


#27 SteveB

SteveB
  • Registered
  • 125 posts
  • Gender:Male
  • Location:UK

Posted 07 February 2012 - 10:03 PM

This same thing happened to me with the second mod. Even though I was able to operate this bus as both player and AI on the smaller maps, it would go into "white out" on the larger maps, even with the first mod. When I tried the second mod, I got the same result as Dragon. The bus gives an error message and won't load.


Hi I think I have found the solution, There seems to be two versions of model files for the exterior buttons.
Can you edit the updated model file (the one that causes the crash) and find exterior buttons,
replace this section of text with the text below.


#######################################
EXTERIOR BUTTONS
#######################################

[mesh]
NL202\kinderwagen_request_bttn.o3d

[illumination_interior]
-1
-1
-1
-1

[viewpoint]
3

[matl_change]
nakl.jpg
0
bremse_halte

[matl_item]

[matl_nightmap]
nakl_n.jpg

[matl_lightmap]
nakl_lm.jpg

[mouseevent]
door_kinderwagenwunsch

[mesh]
NL202\ramp_request_bttn.o3d

[illumination_interior]
-1
-1
-1
-1

[viewpoint]
3

[matl_change]
nakl.jpg
0
bremse_halte

[matl_item]

[matl_nightmap]
nakl_n.jpg

[matl_lightmap]
nakl_lm.jpg

[mouseevent]
ramp_sw_external


#######################################


#28 relay

relay
  • Registered
  • 455 posts
  • Gender:Male
  • Location:New York City
  • Interests:Any and everything related to mass transportation. Trains, trams, buses, airplanes, passenger ships and ferry boats. And of course, computer simulation of the foregoing.

Posted 08 February 2012 - 12:08 AM

Thanks Steve. I'll give this a try and let you know what happens. I very much appreciate your tech support.

#29 chrisbod

chrisbod
  • Registered
  • 10 posts
  • Gender:Male
  • Location:Milton Keynes

Posted 08 February 2012 - 02:21 AM

i had the same problem with getting this to work too i have now got it working with no error message but no one will get on the bus now.

#30 gazz

gazz
  • Registered
  • 216 posts
  • Gender:Male
  • Location:Nottingham, England
  • Interests:Building an SD202/D92 cab replica using mostly real parts.
    Also building a wittenberger steuerwagen train cab, using all real train parts from Germany.

Posted 08 February 2012 - 08:40 AM

but no one will get on the bus now.


Try a different deoderant mate :)

#31 Horace Chan

Horace Chan
  • Registered
  • 197 posts
  • Gender:Male
  • Location:UK

Posted 01 March 2012 - 06:56 AM

Can anyone explain the tweaking model.cfg bit in the readme... I don't understand it Posted Image

#32 SteveB

SteveB
  • Registered
  • 125 posts
  • Gender:Male
  • Location:UK

Posted 01 March 2012 - 09:35 AM

Can anyone explain the tweaking model.cfg bit in the readme... I don't understand it Posted Image


just copy back the [CTCTexture] files near the top of you original model.cfg

if you have repaints from this forum then this is the text you need,

Spoiler





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users