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Simmo W

OZx Developer
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About Simmo W

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  1. Simmo W

  2. Mordialloc Scenery Thread

    Sorry chaps, I experienced a major setback with the scenery, some impossible to fix glitch that corrupted the whole file. I just never went back to re-position everything. Since then I've grown away from simming in general. Best of luck everyone, I'll always keep an eye on things every now and then. Simon
  3. OZx YCBP Coober Pedy

    Lookin' good Mish!
  4. Ah, so I was right! Smart guy, thanks
  5. Ha, easy then, all I need is some spare 7cm imagery I think I'll skip the detail map for now, baby steps first.....
  6. Hi Experts, I'm making very slow progress in the ground poly/taxiway/misc ground effects adventure in FSX land, plenty of experiments to learn. Ken Hall's Moruya is my aspirational benchmark being used to learn, it's a wonderful scenery. The only prob for me right now is that his airfield's grass base looks really natural etc, and you can see the rock tile pattern common to most sceneries, it looks excellent. But when I use the conventional Modelconverterx Ground polygon wizard to tile some 'grass' textures around my airport base, the rock tile pattern doesn't appear. Any secrets I need to know? Or did Ken actually prepare an entire hand drawn, tiled high res ground poly?! I've got a strange feeling he did... Here's a pic of the issue, you can see the rock shader effect disappear below my ground poly: Some crude success in placing concrete textures above the ground poly, getting the workflow right for accurate placement using a background image:
  7. Hey thanks for the prompt reply mate. I'll try it in the coming weeks if I can get the guts to face it again! It was annoying....
  8. Hi, is this possible? I got stuck awhile ago and gave up temporarily on the Bacchus Marsh work coz of it. I have a large lower-res image of the broader B.M. Area, including the airport. I then tried adding a smaller, higher res. image of the airport itself, using Sbuilderx, trying all manner of layer group numbers to no avail, it just wouldn't appear. Any tips or secrets to this, or it's just not possible? I exported the plane polygon from blender using Modelconverter. Any tips or PM help appreciated.
  9. How about this 4 PAX the new C172.

    Looks crowded! How's it handle?
  10. Wow, I've found starting this project very difficult for many personal reasons, but I've finally got close to being happy with the photoreal placement. What a BEaytch!! So hard to align the photo to the airfield alignment due to dodgy images!! Then color matching. Oh well, nothing's meant to be easy is it? I have to admit that this early stage of using ADE or whatever to produce the basic taxiways and aprons seems to be the most daunting, as the base determines the whole look of the airfield. I'll need to revisit the field to document the exact make up of each taxiway (I can't even recall if it's concrete or gravel, gravel I think...) I'm stuck on the whole approach though, as I suspect that to get a look as good as the orbx stuff there's other trickery involved like modelling the majority of aprons etc in Blender/Gmax, hmm I wonder if anyone knows the secret...It's just that the ADE stuff looks so basic and frankly horrible! Sheesh, the 3D modelling is easy-peasy compared to this.
  11. Mordialloc Scenery Thread

    In case anyone was wondering, this project is as good as finished, has been for ages, but it's waiting for one crucial input from a certain member who's taken months to get around to completing. Just waiting for that to be done.
  12. Instant Scenery 3 available

    Thanks, one can dream!