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Jethro-VH-JET

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Jethro-VH-JET last won the day on March 16

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About Jethro-VH-JET

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  1. Hi Rob (Flukey) Just wanted to say thankyou for your continued enhancement of our OZx/Orbx world, these mining strips are perfect.
  2. Hi Pat, and other OZx'ers Just a small question, regarding compatibility recommended by developer FatCat. On FatCat's webpage he notes that : Two versions: for default FSX/P3D and for ORBX Global installed FSX/P3D He does not say if it is compatible with Orbx FTX Australia SP4 or FTX AU Blue, only listing Default and Global for both sims. As you seem to be quite happy with the result can you indicate if FatCat's YFLI works/blends with FTX Australia SP4. Also have you noticed any autogen issues elsewhere around the globe with the AutogenDescriptions.spb file swap.
  3. Hi Jay, Ok so its Friday after 5 days of indexing, I though I would give the new search tool a comparative check. I'm of the same view as Jankees, I don't think the new web search function is delivering more comprehensive results. I know it is unfair to prejudge on the basis of one search, and I will continue to compare both where time permits. Maybe it is just a case of more testing with different search terms to produce better results. In an effort to be constructive this may just need some tweaking to allow the service to produce a more comprehensive result. (I won't throw the baby out with the bathwater on the basis of one result, assuming you most likely have some powder and fresh PJ's for the little tyke before putting the results of the bathing baby to bed). ha ha vote undecided either way My first search using both search functions was for an ICAO YAMK (as I am trying to sort out an issue that has recently surfaced with this default airfield and how it fits with FTX Australia and or OZx, it is neither OZx or Orbx though it is not sitting on the correct terrain or LClass) per the ongoing topic at Orbx. I opened a browser tab for each search, typed YAMK into the IPS search OZx forum home page tab, 2 results were retrieved. Then typed YAMK into the "website Search" OZx forum home page tab, where only 1 result was retrieved. While neither search produced anything useful with regard to my issue "as I though it might not" it revealed that the results were not in favour of the new web search. This ICAO search was not overly obscure, but if both search functions were comparable then the new one should have at least brought the same if not better results if indeed there was more to info on the subject text. One other thing I've noticed is that there is no "Advanced Search" function in the new web search, whereas the IPS search has this function.
  4. Ta Jay I'll give it a try after 3days to see if it is indeed better by comparison. Might do a search using both then vote.
  5. Hi Rob, It would most likely be a missing/altered effects texture, or something missing from the OZx libs. Might be worthwhile reinstalling OZx libs 1.0, 1.1, & 1.2 (oops you've already done that) Below are some pictures of your Mt Isa in my FSX install. They look much the same as your picture. The blue apron edge lights are the same as your picture above, they have the blue halo effect, the runway lights are bog standard FSX lights without halo. I did a search of my OZx Libs for anything related to Blue lights or blue halo and came up with these 4, have you got these.
  6. Hi Rob, I'd like to help you if I can, maybe we can cross reference files for these lights. What airfield is that in your screenshot, so I can see what my lights look like then check my OZx sceneries / Libraries. Not sure if this is what you're looking for, but here is a list from my OZx directory.
  7. Oh' Magoo, you've done it again! Nice one Les, Mr Magoo YT vid seems to have mastered the technique. Cheers Jethro
  8. My pleasure Les, glad it had positive results for your simming and screenshotting. I imagine these 2 camera views are seldom used under normal flights and are not needed when cycling Views from the "s" key or joystick programmed button. They work quite well with a vanilla FSX (no addons) but when scenery addons with enhanced detail are installed the whole situation becomes a lot more critical. PC Resources can struggle to cope with making both near and far scenery loading available in the time it takes to press the "s" button on the keyboard or button on the joystick. The beauty of disabling "s" key cycle for these 2 views is that you can cycle back to the VCockpit in a shorter number of button press without overloading your resources, the most important External views (Spot Views) and VCockpit Views remain, for capturing those all important screen shots. you will also retain the "a" key positional Views.
  9. Hi Kovariles, Another thing you could try is to add a line to your Cameras.cfg [CameraDefinition.007] Nearest Tower & [CameraDefinition.010] AI Planes. CycleHidden = Yes (adding this line disables the "s" key cycling for that Definition only, it will still be available from the menu bar Views) see examples below highlighted in blue. These 2 view points when cycled can prolong the time taken to draw / redraw the scene, as they often redraw from a distant point far from the user aircraft. When cycling the viewpoint back to the user aircraft the whole scene takes more time to redraw around the user aircraft, hence the unresolved textures, terrain, mesh, & local elevation. You can find your Cameras.cfg here: C:\Users\{yourusername}\AppData\Roaming\Microsoft\FSX [CameraDefinition.007] Title = Nearest Tower Guid = {60BC0819-BD04-4AF6-8954-8FC8AA3545FF} Description = This is the description of the tower view. Origin = Tower SnapPbhAdjust = Swivel SnapPbhReturn = False PanPbhAdjust = Swivel PanPbhReturn = False Track = Track ShowAxis = No AllowZoom = Yes InitialZoom = 8.0 SmoothZoomTime = 2.0 ShowWeather = Yes XyzAdjust = FALSE Transition = No ShowLensFlare = False Category = Tower ClipMode = Tower NoSortTitle = True CycleHidden = Yes [CameraDefinition.010] Title = AI Planes Guid = {75A8357E-AB58-4294-9416-90C73FAFDD90} Description = This is the description of the AI aircraft view. Origin = Center SnapPbhAdjust = Swivel SnapPbhReturn = False PanPbhAdjust = Swivel PanPbhReturn = False Track = FlatChaseLocked InstancedBased = Yes ShowAxis = No AllowZoom = Yes InitialZoom = 1.0 SmoothZoomTime = 2.0 ShowWeather = Yes XyzAdjust = FALSE Transition = No ShowLensFlare = FALSE Category = AirTraffic TargetCategory = Container ClipMode = Spot PitchPanRate = 30 HeadingPanRate = 75 PanAcceleratorTime = 0 CycleHidden = Yes
  10. Cheers Guys, Craig thanks for the reminder I did have TC's Parkes R/T, switched it off all good now.
  11. A few from Parkes and The Dish, magnificent! Headed for the Dish, Summer season on the way out Twice around the Dish and Spring season on the way back to YPKS, Both seasons look great.
  12. Hi Craig, Thankyou for your magnificent work on Parkes, tremendous job on the airfield and buildings I particularly like the Parkes Aviation hangars and the terminal. Also great to see "The Dish" so glad you put that into the scenery. Bloody marvellous!
  13. Hi Gazza, It sure is one of the weirdest interesting, anomalies I have seen in FSX. I have done a little testing with the OZx YMER Merimbula package and the YMER traffic file/folder and AI Aircraft (PAD bepbrownx Saab340b & REX texture) recommended by Developer Jono in the package. He has not been around for some time I was not hopeful of a reply. Initially I thought it might be my Shaders folder in need of a refresh, but further testing showed that my Shaders were fine, I use (FSX/AccPack in default DX9 mode) see spoiler for system specs. I have an identical Topic over on the Orbx Forum where I have expanded on my testing, http://www.orbxsystems.com/forum/topic/130886-monster-aircraft-shadows/ (plenty of pictures). Not many could point to a possible cause/fix, no one had ever experienced "Massive Aircraft Shadow" problems, one member suggested the AI Saab might be the issue as he believed it was an FS9 model conflict, he recommended swapping out for a TFS version which would require a rework of the traffic file. I have since re-checked the readme from the (bepbrownx PAD Saab340b Aircraft, it appears that it is an FSX model so there should not be any need to swap it out for another TFS Saab340 & REX texture. My flights are quite randomly selected, they can be located anywhere around the globe that captures my interest, this being the very first time a Monster aircraft shadow has ever been seen by me or anyone else for that matter. "Aircraft Shadows on Ground" from AI and User aircraft display quite normally at other locations around the globe and other nearby areas of the southern highlands and coastal areas outside the 3k vicinity of YMER. It appears to be a local phenomenon within 3Km of the YMER Merimbula scenery and seems to affect the ability of the AI Saab340 from appearing on the apron at YMER while ever (Aircraft Casts Shadows on Ground) is selected in FSX settings. It seems that the only workaround (temporary Fix) is to Disable "Aircraft Casts Shadows on Ground" and have no shadow at other airfields where the problem (Monster Aircraft Shadow) does not exist, but be able to have the REX Saab AI flying in from Melbourne and Sydney twice a day and visible on the apron at YMER. OR Keep "Aircraft Casts Shadows on Ground" selected, and remove the (bepbrownx PAD Saab340b) from the Simobjects folder and additionally disable the YMER traffic file, resulting in no AI Saab traffic or display but a visually unaffected YMER Merimbula airfield and visually correct User Aircraft Shadows. Thanks for your interest Gazza, I'll keep you posted if any new info comes to light.
  14. Can you give us some clues! I'm not gathering any from your instruments or GPS.