Welcome to OZx Forum

Welcome to OZx Forum guest,

Wouldn't it be nice if I would call you by your name or nickname of your choice ? 

Like most online communities you must register to post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of OZx Forum by signing in or creating an account.

  • Start new topics and reply to others
  • Subscribe to topics and forums to get email updates
  • Get your own profile page and make new friends
  • Send personal messages to other members.

r22s7

Registered
  • Content count

    53
  • Joined

  • Last visited

About r22s7

Profile Information

  • Gender
    Male
  • Location
    Australia

Recent Profile Visitors

375 profile views
  1. Hi Chuck, A quick couple of questions. 1. Will there be updated rollbands for the O405 with Act 3 Routes? 2. Will the 178/E78 actually go all the way to Cromer Heights? I cannot see Cromer Heights on the update map. Thanks Sent from my iPhone using Tapatalk Pro
  2. Hi Chuck, It is like the rollbands used on the MAN SD200, where you can hold PgUp/PgDn and quickly scroll through the destinations, much like you can already do with the route numbers on the O405. Sent from my iPhone using Tapatalk Pro
  3. Hi Chuck, I have a quick question about the O405. Is there a way to modify it so that the destination rollband can be quickly scrolled through by holding PgUp/PgDn? At the moment, it stops at each destination before scrolling further, so for the ones at the end like the L78, it can take 5 minutes. I know I could do it quickly with the dialog box, but I don't like using that as I feel it takes away from the realism. Thanks Sent from my iPhone using Tapatalk Pro
  4. I did a complete reinstall, unfortunately the problem remains. Sent from my iPhone using Tapatalk
  5. After deleting about 4GB of redundant folders, it has still not made a difference. Sent from my iPhone using Tapatalk
  6. No I don't drive in real time, and I have tried summer with the same result Sent from my iPhone using Tapatalk
  7. Yes, I reapplied CFF Explorer after updating, without any improvement on performance.
  8. Yes, and the problem still remains.
  9. I have adjusted the settings, but I can only stop the jumping if I have traffic set to almost none.
  10. I always close all non-essential background processes and programs. It is happening on every map, from light maps like Grundorf, to extremely heavy maps like Manly. And up until now, I have been able to run every map with fairly reasonable FPS, approx 20-30. Not perfect, but definitely usable, and much better than what I am currently averaging, which is probably about 5FPS. I have even had it go as low as 0.5FPS, which is obviously completely unusable.
  11. Hi there, I have been running OMSI 2 on my computer for several months without a problem. I took a short break from OMSI for a while, and I have come back to it in the last week or so. When I first reopened it, it installed an update, and I have the jumping bus again. So I ran the CFF Explorer again, still jumping. Reinstalled, still jumping. Ran CFF Explorer again after reinstall, STILL jumping. Apart from the update, I have not changed anything. One thing I have noticed though, is the EXE version is 2.2.32.0, while on the main menu in OMSI, it says version 2.3.004. My specs are as follows: Dell Alienware M17X R4 Intel Core i7-3630QM CPU @ 2.40GHz 24GB DDR3 RAM Windows 7 Professional 64-bit Any help is greatly appreciated.
  12. Hi all, I recently got a new computer, and I am still getting the bus jumping from low FPS, even with minimum settings. I have the settings all the way down, and I have run CFF explorer. My specs are as follows: Dell Alienware M17X R4 Intel Core i7-3630QM CPU @ 2.40GHz 16GB DDR3 RAM Windows 7 Professional 64-bit I would think that OMSI should be more than fine with these specs. Any help is greatly appreciated.
  13. I have worked out that the parked cars are causing the problem, if I have them on, even as low as 1%, all I get is a blue sky, I don't understand why. Sent from my iPhone using Tapatalk
  14. I don't know how or why this fixed the problem, but I turned off AI and turned it back on, as well as replacing the ailist with the default one from Grundorf, and changing the AI buses to the correct depot for my map, and it is now working again. Sent from my iPhone using Tapatalk