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toastmeister

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About toastmeister

  • Birthday 03/20/1991

Contact Methods

  • Skype
    toastmeister1

Profile Information

  • Gender
    Male
  • Location
    Sweden
  • Interests
    3D modeling, webdesign, vehicles, music

Recent Profile Visitors

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  1. Driving down memory lane! ... or actually on Egypt - Cairo, but still! Slowly getting the hang of OMSI once again
  2. Oh now I think I understand, in that case it is not solid. It's just a "plane" that only can be seen from one direction. The poly-count isn't sooo high, but it is heavier in that regard than most buses in OMSI due to them being very "boxy" design-wise, which makes it a lot easier to cut down on polys. I do use a "lot" of high-res textures to, which may cause issues if your computer is running low on video-ram. 1GB or more is enough
  3. Stuck at a computer at work which wont let me quote or c&p, anyways; A longer version have been in the making but I gave up on it. It is somewhat easy to get the model done, but it's very time consuming. I myself would love to have it, so we'll see what the future brings. @twmmcw Not sure what you mean with "solid" in this case, I know there is a mistake where the wall should meet the floor but that itself wont cause any fps drops, or any other glitches/holes in the mesh. Can you run the Merc Camo by Pedro without any similar drops?
  4. It's possible, but would require a lot of time cutting up and re-exporting most cockpit-related stuff, so we'll see
  5. New rims on the second pic!
  6. Compare the two pictures, you should notice one major thing
  7. Getting some driving done with the logitech G25, I use mouse steering for 99% of the time so it was quite.. challenging
  8. The new front and headlights ingame, not much of a difference at first glance but I do find it closer to the real thing now. UW's still as before to Edit: Added a little surprise in the spoiler!
  9. A quick question; That's how the front looks now, I find it a lot more realistic, but I would love to hear any suggestions/pointers to make it more realistic before I start the UW work. Thinking about moving the grille area into the main repaint file also. (once again, only the absolute front part of the bus I'm asking about now ) //toast
  10. Hello World of OMSI'ans! Once again I've managed to crawl up from the stone I were hiding behind.. Long story short; numerous re-installs, OMSI not being playable, not-so-good-life situation, handful of disgusting people and lots of other things made me put OMSI and pretty much everything aside pretty much up until now. So, I installed OMSI (2) a few weeks ago to see if the recent patches have made any difference. No crashes, higher FPS and some new sweet options made me actually play it as it should be played. I found what I once were missing, the simple enjoyment of driving a route over and over without any hassle. Anyhow, I want to let you know I'm working on an update for the 9900. - I'm currently reworking the front end to make it more realistic, I can't stand seeing this bus IRL and remembering how I modeled it haha. - The mesh overall will see optimizations, hopefully I gain enough polys to make the passenger area a lil' bit nicer. - Repainters will probably be screaming now! No worries though, I will keep the exact same UW layout. - The sounds will get some adjustments. - I will do what I can to improve some of the scripts, but expect nothing major in that area. - The manual.. For those having problems with the current beta, especially gearbox-related; - Low FPS will most likely keep the gearbox from working optimally, especially when it comes to "determine" which gear to change to and so on (from my experience). - I've seen people complaining about moaning passengers when changing gear, does it still occur to all of you? A huge thanks for all the positive feedback and good criticism by the way! //toast
  11. Happy birthday! (Just a little late to the party)
  12. From my experience you'd need to be happy for everything you can find, most "not-so-popular" blueprints is missing the top view. There is a couple of ways though; - Take a look at the sites that sells blueprints, they might take requests. - Go with the best blueprint you can find and try to mostly rely on reference photos (you'd have to do that anyway) - Get in touch with the vehicle manufacturer, they might have some manuals etc that could contain blueprint-worthy images.
  13. I would recommend to simply "google" the vehicle you want + blueprint, since some sites have blueprints that other don't and such.
  14. Close enough! Thanks Cool! Never noticed that "box" haha Thanks Alex and road-hog, trainzy much appreciated!