Jump to content

Welcome to OZx Forum

Welcome to OZx Forum guest,

Wouldn't it be nice if I would call you by your name or nickname of your choice ? 

Like most online communities you must register to post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of OZx Forum by signing in or creating an account.

  • Start new topics and reply to others
  • Subscribe to topics and forums to get email updates
  • Get your own profile page and make new friends
  • Send personal messages to other members.

4 Screenshots

About This File

Volvo 9900 - Initial public beta release

Finally something for you all to try out!

I know that this project most likely has frustrated a lot of people regarding to the very long wait, absence of updates and whatnot. Please keep any moaning to the bare minimum. :)

Life and work do have priority.

First of all, this is released as an "Beta" simply because it is not finished. There are some bugs and missing features, but it should be good enough for regular use.

Main features of this project:

- 12 speed "i-Shift" gearbox by Krtz07, first of it's kind!

- Mobitec "matrix" display system by Thiago

... And lots of other features for you to discover :)

- Works fine on OMSI 1 & 2

Documentation & how-to's:

Will be available very soon, it will cover following areas;

Brief introduction to all features of the bus.

Mobitec display and .HOF tutorial.

Proper repaint template(s) and explanations.

Known bugs:

- Gearbox can have issues changing gears in very low FPS situations.

- Change (money) is affected by physics, not sure why. No problem if you don't drive while selling tickets.

- Some functions do not work 100% as intended.

- Some missing door sounds.

- There are a few placeholders sound and texture-wise.

- The path for the passengers isn't optimal, but working.

Updates and future:

- I will keep on developing this bus until it is worthy to loose the "Beta" badge.

- Trying to screw up my computer less frequently.

- Loads of repaints made by our beta testers will soon be available.

Quick how-to:

- To start the bus you need to pass the alcotest, you will find the unit on the left A-pillar. (If it's blinking orange, it's still warming up)

Press the left button and the display lit's up, press and hold the right button until the beeping stops and a positive message appears.

You can now start the engine! (at the moment only with the "start engine" button on your keyboard/controller)

- Gearchanges, the modeled gear selector is not fully functional yet.

Please use your keyboard/controller until it's fixed.

R - Reverse

D - Drive

N - Neutral

M - Sequential gearing;

Press 3 to activate the sequential mode, you can now up/down shift with the 1 and 2 key. To return to the automatic mode, press "D".

(Please note: Based on the default keyboard layout)

- Mobitec

A .hof and "rollblind" textures are included for Grundorf for demonstration purposes.

You enter a 4 digit code on the Mobitec unit to make the corresponding rollblind to appear.

It's pretty easy to create your own HOF's, creating the textures can be a little more fiddly. Please look at the included textures and the hof, and you'll most likely understand how it works.

For the included Grundorf HOF there is a couple you can try out;






- Ticketselling

You have 5 tickets to choose from on the ticket printer unit, when you press a ticket it's name show up on the screen. Press green button to print.

You will find the change inside the compartment where the Mobitec unit resides.


Huge thanks to all beta testers! (you will be properly credited in the documentation)

Extra credit to Krtz07 and Thiago that has put a lot of effort and time into this project, thank you.

Mods and such made by the community for this bus are more than welcome.

There are only three regulations;

- Do not upload this mod on other filesharing sites, I want to keep it at Aussiex.org. Please respect that.

- Do not upload your mod/s packaged with the rest of the bus

- Give credit where credit is due.

User Feedback

Recommended Comments

There are no comments to display.